Hidden Map Objects (hidden_objects)
It is possible to hide specific components displayed within the map area. This allows for stripping away distracting information such as paths or virtual walls to achieve a clean visual floorplan.
active_area: The bounding box drawn during zone cleaning.active_point: Spot cleaning points showing a 1.5m² area.animations: Pan and zoom transition animations, robot state animations such as sleeping and charging and dock state animations such as washing and drying.carpet: Carpet texture.charger: The base station icon.station_status: Text indicating the dock's current operation.cruise_point: Go to operation points.customized_cleaning: The icons representing custom suction and water levels in rooms.floor: Colorizing areas on the map that are not walls.furniture: 3D or 2D furnitures.furniture_image: The 3D visual of the furniture. When added to the hidden objects list, it draws the corresponding furniture icon instead. To see the drawn icons, refer to the Furniture section in the Legend.icon: The room icon based on its type. To see the drawn icons, refer to the Room Type section in the Legend.material: The floor material texture of the room, such as wood or tile.mop_path: The path showing where the robot has mopped. When added to the hidden objects list, these paths are drawn exactly like normal cleaning paths instead of completely disappearing.name: The text labels for room names.name_background: The pill-shaped background behind room names with its associated color.no_go: Restricted zones.no_mop: Restricted mopping zones.obstacle: AI-detected obstacle icons such as shoes and wires. To see the drawn icons, refer to the Obstacle section in the Legend.obstacle_background: The background behind obstacle icons. When added to the hidden objects list, the icons are drawn in a simple circular shape.obstacle_color: The specific coloring of the obstacle icon. When added to the hidden objects list, the background color of the obstacle icon matches the room it is located in.ignored_obstacles: Obstacles that have been manually or dynamically ignored.stain: Obstacles detected as stain.order: The numbered badges indicating cleaning sequence.mop_type: The icon indicating the specific type of mop pad, such as A, B, or C, the robot will use to clean the room.path: The path showing where the robot has cleaned.pet: Obstacles detected as pet.predefined_point: User-saved target points.blocked_segment: The obstacle icon and room color of blocked rooms. While the official app only displays these rooms within the cleaning history, this card displays them on the Home Screen by default. To match the official app's behavior, add this to the hidden objects list.vacuum: The icon representing the robot itself.vacuum_status: The current state of the robot, such as charging, sleeping, or running.virtual_threshold: Defined thresholds the robot must cross carefully.passable_threshold: Passable thresholds as safe.impassable_threshold: Impassable thresholds.ramp: Ramps placed in the environment.low_lying_area: Low areas where the robot enters by lowering its LiDAR scanner.lock_indicator: The icon indicating that the card was unlocked and then locked again in relevant card lock modes, detailed in the Card Lock Mode section.virtual_wall: A virtual wall added to prevent the robot from crossing.curtain: Curtains.walls: Colorizing areas on the map that are not the floor.doors: Detected doorways between rooms.object_option: The action icon displayed inside the popup bubble that appears when tapping on map elements like obstacles, carpets, or furniture.zoom_point: The magnified bubble showing the zoomed-in area while a coordinate is being moved.
Independent Setting
The card does not utilize the hidden map objects selected in the integration settings and this configuration is completely independent. When this parameter is not provided in the configuration, all map objects will be visible by default.
WARNING
The hidden objects configured here only apply to the map on the Home Screen. In other states, these items may still be visible or hidden depending entirely on the map editor's current state and active edits.
YAML Example
yaml
type: custom:dreame-vacuum-card
entity: vacuum.l10s_gen2
hidden_objects:
- floor
- obstacle
- obstacle_background
- ignored_obstacles
- furniture_image
- path
- pet